Gpu Performance Engineer

Details of the offer

Job Location: 3900 N Capital of Texas Hwy, Austin, TX, USA
3655 N 1st St, San Jose, CA, USA
Post Time: Posted 30+ Days Ago
Job #: R88201
Position SummarySamsung, a world leader in advanced semiconductor technology, is founded on a simple philosophy – the endless pursuit of excellence will create a better world for all. At Samsung Austin Research and Development Center (SARC) and Advanced Computing Lab (ACL), we are building a center of excellence for Intellectual Property (IP) that is applied to high-performance computing devices (mobile, automotive, and other custom market segments) consumed by millions of people around the world. Come build with us!
Role and ResponsibilitiesAs a Staff GPU Software Performance Engineer, you will use your broad expertise and unique knowledge in software design to assist in developing GPU IP from the early Architectural planning process until we productize and ship millions of devices to consumers.
You are passionate about proactively collaborating with hardware and software teams to optimize GPU performance across a range of applications and platforms.You enjoy conducting performance analysis and profiling to identify bottlenecks and areas for optimization. You are good at identifying and distilling complex problems or situations by seeking the root causes, engaging others to brainstorm, and coming up with the best solution based on comprehensive data sources and sound judgment.You are good at developing and implementing performance improvement strategies, including algorithm optimization, code refactoring, and system tuning. You bring fresh ideas to challenge past practices, approaches, and old ways of thinking to unlock new opportunities.You will contribute efforts in designing and executing performance testing plans to validate improvements and ensure adherence to performance targets. You pride yourself on continuously focusing on excellence in your work deliverables, service to others, or quality in product or customer/user experience, whether the customers are internal or external.Through effective communication, you always seek opportunities to create synergy with cross-functional teams to integrate performance optimizations into the technology development life cycle.You are a lifelong learner who seeks to stay up-to-date with the latest GPU architectures, technologies, and performance optimization techniques. You ensure that your competencies and knowledge continuously being sharpened through both learning and experimenting with new ideas while contributing to ongoing deliverables.Skills and Qualifications6+ years of software engineering experience with a Bachelor's degree in Computer Science/Computer Engineering/relevant technical field, or 4+ years of experience with a Master's degree, or 2+ years of experience with a PhD.6+ years of experience with programming skills (C, C++, Python).6+ years of object-oriented and component-based design experience.Experience with delivering at least one GPU graphics/compute API or Game Engine subsystems for graphics (e.g., Vulkan, OpenGL, OpenCL, Metal, Direct X, ANGLE).Strong experience implementing 3D graphics features such as lighting, effects, shaders, and other low-level systems.Good understanding of GPU hardware.Experience with firmware development.Knowledge of ray tracing, rasterization, and linear algebra.Experience with low-level performance profiling and optimization.Effective problem-solving and communication skills.Game engine experience (e.g., Unreal/Unity) is nice to have.Our TeamThe Xclipse GPU software team is a dynamic and innovative group of experts responsible for delivering cutting-edge technologies to revolutionize the mobile GPU market. Our team is broken down into multiple areas of responsibility, including User mode Driver (UMD) development, Kernel Mode Driver (KMD) /system software development, compiler development, and GPU compute/machine learning on the edge.
We pride ourselves on our ability to work cohesively and efficiently, continuously pushing the limits of technology with our next-gen GPU software/hardware codesign. We also focus on post-silicon performance optimization and workload analysis to ensure our software is the best in class.
As the first to introduce Ray Tracing technology into the mobile platform, we collaborate with game engine teams to seamlessly integrate features that provide our users with a flawless gaming experience. Finally, we implement software validation and automation processes to guarantee the highest levels of quality and performance for our products.
Pay TransparencyAt Samsung – SARC/ACL, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $144,345 and $257,336. Your actual base pay will depend on variables that may include your education, skills, qualifications, experience, and work location.
Samsung employees have access to benefits including: medical, dental, vision, life insurance, 401(k), free onsite lunch, employee purchase program, tuition assistance (after 6 months), paid time off, student loan program, wellness incentives, and many more. In addition, regular full-time employees (salaried or hourly) are eligible for MBO bonus compensation, based on company, division, and individual performance.
Additionally, this role might be eligible to participate in a long-term incentive plan and relocation.
U.S. Export ControlThis position requires the ability to access information subject to U.S. export control restrictions. Applicants must have the ability to access export-controlled information or be eligible to receive a government authorization to access export-controlled information.
Trade SecretsBy submitting an application, you [applicant] agree[s] not to disclose to Samsung, or induce Samsung to use, any confidential or proprietary information (including trade secrets) belonging to any current or previous employer or other person or entity.
#SARC #ACL #Hybrid

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