Benefits: 401(k) Competitive salary Dental insurance Flexible schedule Health insurance Paid time off Stock options plan Vision insurance Graphics Engineer 100% Remote Hybrid Culture.
Work remotely or in the studio.
401k, Medical, Dental, and Vision coverage for you and your family.
Flexible PTO.
Equitable Profit-sharing Program.
**We're Hiring: Graphics Engineer**
Are you passionate about pushing the boundaries of visual excellence in the gaming industry?
We're looking for a talented Graphics Programmer to join our team.
As a Graphics Programmer, you'll collaborate with game designers, technical artists, and other team members to brainstorm new graphics and visual features.
Your role will involve researching how to implement and integrate these features into our existing graphics engine.
Pikemann is actively seeking a talented Graphics Engineer/Programmer to play a key role in our mission to deliver extraordinary gaming experiences on various video game consoles.
Responsibilities: Parse through large, complicated rendering systems** in both C++ and shader code, discerning how the two are coupled and work together.
Utilize graphics debugging and performance tools like RenderDoc and Nvidia Nsight, knowing when and how to use them.
Design and implement new features** for the existing graphics pipeline.
Qualifications: 4+ years' experience as a Gameplay, Engine, or Graphics Programmer.
Strong C++ and HLSL coding skills.
Experience with UE4 Rendering Pipeline.
Experience with complicated GPU particle systems, especially UE4's Niagara.
Graphics performance optimization experience.
Bachelor's Degree in Software Engineering, Computer Science, or equivalent.
This is a remote position.
Compensation: $110,000.00 - $160,000.00 per year
Pikemann is a recruiting company that was founded by three partners with over 40 years of experience providing contingent staffing and permanent placement services in the greater Seattle area.
We partner with our clients to bring the right technology and finance candidates that meet their workforce needs.