Lead Environment Artist

Details of the offer

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company's culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!
Job DescriptionWe're currently looking for a Lead Environment Artist to join our new studio in Boston and help us develop Project Orion - the follow-up to Cyberpunk 2077 and the next major video game in the Cyberpunk franchise. As a Lead Environment Artist you will be in charge of building and leading a team in order to create truly breathtaking worlds for our upcoming game. Sounds interesting?
Daily Responsibilities Leading a team, pushing for quality and consistency and meeting project artistic needs.Cooperating with the Art Directors to maintain artistic consistency and vision for the game while building incredible worlds.Partnering with the production team to build plans and help team members to deliver work on schedule.Motivating, mentoring and providing feedback to team members.Cultivating the team culture in line with the company's values and goals.Participating in the creation of concepts and plans for locations/environments.Creating high quality 3D models fitting Project Orion aesthetic.Creating high quality, photorealistic textures using various tools and middleware.Cooperating with the tech art team, setting up pipelines, working on new tools needed to fulfill project needs.Creating immersive lighting & environmental effects.Cooperating effectively with Level Designers, Concept Artists, Environment Artists and every team involved in creating locations.Putting finishing touches on locations and cutscenes with existing meshes and decals.Being a knowledge base for other artists.Participating in interviewing and hiring for the team.QualificationsMin. 8 years of experience in the video games industry and at least 1 shipped AAA title.Experience in leading a team.Excellent skills in one of the leading modeling packages (3DS Max, Maya, Blender etc.) and Photoshop.Great sense of scale, proportions and composition.Good knowledge about color theory and basic lighting techniques.Knowledge of physically based rendering (PBR).Experience with procedural content creation packages is a plus (Substance, Houdini, World Machine).Creativity and an excellent eye for detail.Strong problem-solving skills.Excellent communication and teamwork skills.Passion for games.Additional InformationThis job requires working in Boston, US.
Working mode: in-office in a hybrid or full-time capacity.
Company paid medical healthcare (dental vision & mental).Paid Leave — 20 days of holiday for every team member per year (26 days after two years).No dress-code — we like to keep it casual.401K with employer matching.Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There's always something to learn!Merch — gifts for newborn rebels and regular chances to nab some cool swag!A welcome pack filled with goodies — to help you feel right at home once you join the team.Life in the Office Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There's always a furry friend or two to meet at the studio.Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.
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