Senior Creature Technical Director - Expression Of Interest

Details of the offer

This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter. Position SummaryWe are looking for a Senior Creature Technical Director who reflects the innovative spirit, creative talent, production excellence, collaborative mindset, and passion for great filmmaking that define ILM.
The Senior Creature Technical Director is responsible for rigging and skinning hero to background creatures, vehicles, and props in Maya as well as setting up and running muscle, hair, rigid, and cloth simulations. The Senior Creature Technical Director is able to wrangle rigging and creature pipeline issues proficiently under the direction and support of their supervisors.
What You'll DoAdvanced Hero-creature rigging and skinning in MayaSet up and run cloth, hair, rigid body, muscle simulationsTroubleshoot creature rigging and pipeline issues for artists in other disciplinesMentor entry level artistsScript utilities/tools/plug-ins in MayaSufficient knowledge of Maya rigging techniques to optimize the performance of rigsParticipate in reviews, dailies, and department meetings as requiredSpecial projects as necessaryWhat We're Looking For5+ years relevant professional experience and at least college level diploma in computer graphics, fine arts, design, or photography, or related field; OR, at least 7 years relevant professional VFX experience in lieu of educationExperience with advanced hero asset rigging and skinning in MayaExperience setting up and running simulation shotworkExperience in corrective sculpting; knowledge of anatomy and skinningPositive attitude and team playerPassion for the workGood communication skillsProficiency with LinuxExpertise with MayaKnowledge of creature simulation in HoudiniExperience with python scriptingNice to have:Experience with Massive or Houdini crowd softwareC++Basic proficiency in another discipline - modeling, texture, TD, animationExperience with crowd simulationsThe hiring range for this position in San Francisco, CA is $113,300 to $148,700 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

#J-18808-Ljbffr


Nominal Salary: To be agreed

Source: Jobleads

Job Function:

Requirements

Designer

Meeks Lumber & Hardware, a Division of US LBM, We're all about teamwork! All positions are hands-on and we band together when necessary. We support each othe...


Meeks Lumber Company - California

Published 13 days ago

Civic Idea

The Context Our work is grounded in the idea that some of our hardest challenges - posed by increasing inequality and climate change - are some of our bigges...


Edge Collaborative - California

Published 12 days ago

Head Of Marketing, Art19

We are looking for an experienced Head of Marketing to oversee development of fresh branding, positioning, and a marketing plan, and partner in the execution...


Amazon - California

Published 12 days ago

Director, Design

Illumination is in search of a Director of Design to join our creative marketing team. We're looking for an extraordinary designer with fire in their belly—s...


Illumination - California

Published 11 days ago

Built at: 2024-12-22T07:29:53.119Z