Sr Procedural Technical Artist (Contract)

Sr Procedural Technical Artist (Contract)
Company:

Playstation Global


Details of the offer

Join the award-winning team that created God of WarSanta Monica Studio is seeking an experienced Procedural Technical Artist for the development of a new unannounced title!You are into games – you love playing them and you love making them. And you’re half coder and half artist – you get both, you help each understand the other, and you can translate from art to tech and back again, so everyone gets the most out of the tools and knows what to ask for to get awesome art up onto the screen.ResponsibilitiesResearch, define, extend, and maintain production pipelines, processes, and workflowsInterface with stakeholders – liaise between team members; drive collaborative projectsTroubleshoot issues; resolve them: invent or build robust, quality technical implementationsWork closely with artists and designers to develop procedural systems and improve their workflowsParticipate in art asset reviews to help identify technical concerns or risksRequirementsMinimum 5 years of professional experience in computer-generated artSolid understanding of 3D mathIntimate knowledge of Houdini and/or procedural asset creationProficiency with MayaFamiliar with artist workflows and processesGood understanding of algorithm design and of their inherent complexityProficient scripting/programming experience in Python, PyQT/PySideAbility to write clean, maintainable and extensible code with attention to reusabilityEnthusiasm and initiativeExcellent spoken and written communicationAble and motivated to work with other team membersPreferred ExperienceIndustry experience working or shipping AAA titlesProgramming experience with C++Experience in design or creating world building toolsets#LI-SMS#LI-AM1


Source: Greenhouse

Requirements

Sr Procedural Technical Artist (Contract)
Company:

Playstation Global


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