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Technical Artist - Tools And Pipelines

Technical Artist - Tools And Pipelines
Company:

Electronic Arts


Place:

Oregon


Job Function:

Distribution

Details of the offer

Location: Hybrid and Remote work options available across most North America locations. WE MAKE FUN...FUNNER. We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of Skate™, we are set to provide an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.
'This position is open to qualified individuals anywhere in the Americas where EA operates as an employer.' We are looking for an experienced Technical Artist to join the Skate team. You will report to the Technical Art Director for Tools and Pipelines.
Responsibilities: Research potential solutions for Content Creation Problems as specified by the Technical Art Director for Tools and Pipelines and create proof-of-concept work in pre-production.
Work with Technical Artists, Tools Engineers & Rendering Engineers to convert prototype solutions into production-ready content generation workflows and tools.
Work with content creators to identify technical requirements for pipelines, workflows, and tools to serve game team product goals.
Support content creation teams with tool setup and deployment, troubleshooting, and ensuring tools and pipelines are operational.
Partner on inclusion of new pipelines, tools & workflows in tech roadmaps, including engine roadmaps, product tech art roadmaps, internal and external content team workflow roadmaps.
Exhibit a high degree of technical knowledge about current state-of-the-industry content workflows, tools and pipelines.
Qualifications: You have 3+ Years Experience as a Technical Artist working on Tools and Pipelines.
You have developed tools and pipelines on at least 1-2 shipped console/PC titles.
You understand architecture for complex tools and pipelines with a focus on content creator (artist/designer) friendly workflows and scalability.
You love collaborating with different audiences to partner in technology and tool development: Content Creators, Technical Artists, Tools and Rendering SEs
You have with at least one of the following pipelines: Character, Rigging, Animation, or Asset Management
You understand real-time game content and the requirements for these to be efficient and high quality (i.e. make sure the output of tools is usable for games).
You are proficient in at least one of the following languages: Python, C#, C++
You have acquired expert knowledge in a few 2D and 3D Art packages and workflows: i.e. Maya, Photoshop, Substance, or Houdini.
Ceci ne s'applique pas au Québec.
COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
• California (depending on location e.g. Los Angeles vs. Sacramento):
º $122,300 - $170,600 USD Annually • New York (depending on location e.g. Manhattan vs. Buffalo):
º $104,000 - $170,600 USD Annually
• Jersey City, NJ :
º $137,300 - $170,600 USD Annually
• Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $111,800 - $151,800 USD Annually
• Washington (depending on location e.g. Seattle vs. Spokane):
º $104,000 - $174,700 USD Annually
• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $96,400 - $133,900 CAN Annually

Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.


Source: Grabsjobs_Co

Job Function:

Requirements

Technical Artist - Tools And Pipelines
Company:

Electronic Arts


Place:

Oregon


Job Function:

Distribution

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