Lead Software Engineer

Details of the offer

Disney Entertainment & ESPN Technology On any given day at Disney Entertainment & ESPN Technology, we're reimagining ways to create magical viewing experiences for the world's most beloved stories while also transforming Disney's media business for the future. Whether that's evolving our streaming and digital products in new and immersive ways, powering worldwide advertising and distribution to maximize flexibility and efficiency, or delivering Disney's unmatched entertainment and sports content, every day is a moment to make a difference to partners and to hundreds of millions of people around the world.
A few reasons why we think you'd love working for Disney Entertainment & ESPN Technology Building the future of Disney's media business: DE&E Technologists are designing and building the infrastructure that will power Disney's media, advertising, and distribution businesses for years to come.Reach & Scale: The products and platforms this group builds and operates delight millions of consumers every minute of every day – from Disney+ and Hulu, to ABC News and Entertainment, to ESPN and ESPN+, and much more.Innovation: We develop and execute groundbreaking products and techniques that shape industry norms and enhance how audiences experience sports, entertainment & news.As part of the Living Room Devices, Roku Client Application Engineering Team, you will help us push the boundaries of what is possible on some of the most interesting 10-foot devices in the marketplace! You'll be part of the team that builds our Direct-to-Consumer client apps, such as Disney+, Star+, ESPN and Hulu on one of the most popular streaming devices on the market.
Job Summary: We're looking for experienced Lead-level Software Engineer for the Roku Client Application Engineering Team, where you'll be part of the team that builds our Direct-to-Consumer client apps, such as Disney+, Star+, ESPN and Hulu on Roku streaming devices and smart TVs. We're looking for an engineer who, ideally, has experience in BrightScript and is ready to write client apps that provide the best experiences for our viewers.
Responsibilities and Duties of the Role: Be a critical member of a team of engineers responsible for building our client app experiences in BrightScript, using the Roku SceneGraph SDKContribute to the development of new application features from on-boarding to browse UI/UX experiences, analytics, video playback UI/UX and much more. If you see it on screen, you'll likely have a chance to work on it in codeHave the opportunity to contribute to the development of tools and systems outside of the Roku apps, such as JavaScript- & React-based web tools, gulp build scripts, AWS configurations, and Node.js servicesWork with Roku to vet new hardware, firmware and certification requirements from a client application perspectiveCollaborate closely with our client SDK engineering, design engineering, services engineering teams and product owners to help understand and communicate requirements and device limitationsBasic Qualifications: A minimum of 7-years development experience with a client-side development stack.Experience with MVVM (Model-View-ViewModel) architectureCandidates will be expected to be proficient in technical design and development of generalized solutions, such as reusable utilities and UI components, and generalized logic that can be consumed by multiple applicationsCandidates should have experience mentoring junior level team membersPreferred Qualifications: A minimum of 2-years BrightScript experience.Extensive experience creating beautiful, rich, performant user interfaces, including implementing pixel-perfect designs and animationsExperience working on user interface-level code and knowledge of common patterns, architectures, and approaches to present a data-driven UX to viewersFamiliarity with development and troubleshooting on set-top boxes or Smart TVsExperience working on a range of devices with varying performance and capabilitiesExperience with configuration-driven developmentExperience with performance optimization and feature degradation techniquesExperience creating and extending templated controls, and writing custom controlsExperience with asynchronous and concurrent codeExperience with unit testing and related patternsExperience with JavaScript client- and server-side developmentExperience with DevOps, gulp scripts, Jenkins and AWSRequired Education: Bachelor's degree in Computer Science, Information Systems, Software, Electrical or Electronics Engineering, or comparable field of study, and/or equivalent work experience#DISNEYTECH

The hiring range for this position in San Francisco, CA is $166,800-$223,600 per year; in Bristol, CT or Glendale or Santa Monica, CA is $152,200-$204,100; in New York City or Seattle, WA is $159,500-$213,900 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.
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Nominal Salary: To be agreed

Source: Jobleads

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